Yikes, that last Wrecking Crew play through was a bit on the messy side. Let’s take a run at again and this time we’ll use the tougher version of the villians and see if we can get a clean play.
Before we step away from the She-Hulk Justice deck, it has been a long time since we have seen the Wrecking Crew. Previously we also played them with fairly powerful decks, so let’s see how She-Hulk handles them.
The last game against Ultron was very close to a win. There has now been on clear win by Ultron and one where he barely won. Let’s give it another go and see if we can pull off the win.
The first Ultron play didn’t end well for She-Hulk, there was a fairly poor decision made at the end. It’s time for another round and we’ll try to approach a bit more deliberately and work on building up the field of cards as well as make better use of allies.
Ultron is next up on the list of encounters. The thought is that Ultron takes longer to build so the Justice aspect of the She-Hulk deck should have a bit more effect. Those drones look menacing though and can get quickly out of control if they get upgraded or none of the Ground Stomps come into play.
Alright, I know I said we’d play Ultron next. Rhino was sitting there looking like he wanted a quick battle though so I had to oblige. So we are going to take the She-Hulk Justice deck up against Rhino really quick and see how it works out.
With one win and one loss against Klaw I’m happy with how the She-Hulk action deck has performed thus far. Each of the games I felt were close and I was could easily have gone either way. This time we’ll ramp Klaw on up to Expert mode and see what kind of a difference that makes in gameplay.
The She-Hulk Justice deck didn’t manage to get the win, but it was REALLY close. So let’s take another run at Klaw and see if we can get the win this time.
We’ve been playing a She-Hulk Justice deck that just doesn’t seem to be working for me. So I’m going to take my own spin on a deck and see how this goes. I’ll call this the “All Action” deck because I’m not going to put any resource cards in it. Running with a 4 card hand size it seems to me that I often can’t make use of the double resource cards and would often rather have a card that does something versus having 1/8 of my deck allocated to producing resource. So let’s give it a try and see how it goes.
Last game we managed to take out Klaw with She-Hulk and a big Gamma Slam at the end. Let’s work on getting a repeat performance.